Root

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Root: Riverfolk Hirelings Pack (Exp) (English)
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Root: Riverfolk Hirelings Pack (Exp) (English)

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164 kr
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Arcs (English)
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Arcs (English)

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461 kr
Root: The Clockwork Expansion - 2 (Exp) (English)
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Root: The Clockwork Expansion - 2 (Exp) (English)

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307 kr
Root: The Marauder Expansion (Exp) (English)
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Root: The Marauder Expansion (Exp) (English)

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379 kr
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Root: Marauder Hirelings Pack & Hireling Box (Exp) (English)
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Root: Marauder Hirelings Pack & Hireling Box (Exp) (English)

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246 kr
Root: The Underworld Expansion (Exp)
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Root: The Underworld Expansion (Exp)

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328 kr
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Root: Landmark Pack (English)
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Root: Landmark Pack (English)

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82 kr
Root: The Exiles and Partisans Deck (Exp) (English)
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Root: The Exiles and Partisans Deck (Exp) (English)

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82 kr
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Root (English)
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Root (English)

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440 kr
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Root: The Riverfolk Expansion (Exp) (English)
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Root: The Riverfolk Expansion (Exp) (English)

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307 kr
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Root: The Clockwork Expansion (Exp)
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Root: The Clockwork Expansion (Exp)

Price
307 kr
Root: Underworld Hirelings Pack (Exp) (English)
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Root: Underworld Hirelings Pack (Exp) (English)

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164 kr
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Root

Root is an adventure game where players fight to control a vast wilderness.

HeaderMore about RootBlockText2

The fierce Marquise de Cat has taken control of the woodland and plans to drain the land of its resources.

Under her rule, the forest's many creatures are bound together. This alliance will try to strengthen its resources and undermine the cat's dominion. In this effort, the alliance may seek help from the wandering vagabonds who are able to move through the more dangerous forest paths. Although some may sympathize with the Alliance's hopes and dreams, these wanderers are old enough to remember the great birds of prey that once controlled the forest.

Meanwhile, on the outskirts of the region, the proud, stifling Eyrie has found a new commander whom they hope will lead their faction to reclaim their ancient birthright. The stage is set for a contest that will determine the fate of the great forest. It is up to the players to decide which group will ultimately take root.

In the game, each player controls a faction, and each faction has its special resources and opportunities to win the game. Root is an asymmetric game, where each player has their set of special rules and mechanics that they use to achieve their goals. No two groups play the same way, and this gives Root a very special dynamic.