Carcassonne is a tile placement game where players draw and place a tile featuring a piece of southern French landscape. The tile can have a city, a road, a monastery, grasslands, or a combination thereof, and it must be placed next to tiles that have already been played in such a way that cities are connected to cities, roads to roads, etc.
Shepherds, sheep, and wolves, hills, and vineyards are added to Carcassonne with the Carcassonne: Hills & Sheep expansion. The expansion contains 18 tiles that support the two new terrain types - hills and vineyards - and the terrain tiles feature new unseen combinations. The hills lift the men up in the terrain, so they do not have to share points with others, and the vineyards increase the value of the monasteries. The shepherd is a new man for the game, who guards sheep out in the fields. The larger the flock, the more points it gives, but if a wolf appears, the entire flock is lost.
This is an expansion and can not be played without the base game Carcassonne.
On your turn, you must perform the following actions, in order:
You can place a man and get it back in the same turn if you thereby complete a road, a city, or a monastery. The fields are counted at the end, meaning men on fields remain throughout the game.
The player with the most points wins the game.
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