Almost everyone who has ever played a game has had an idea for how to make it better. To fine-tune it, improve it, or even build something new from its miniatures, cards, dice, and concepts.
The White Box is a learning, planning, and prototyping tool for board game designers.
It contains a book with 18 essays on game design and production, covering topics such as where to find a good concept, how to use randomness, what to ask playtesters, and whether it's wise to self-publish.
It includes an abundance of components so you can get started right away, from dice and meeples to tokens, discs, and chits.
Maybe you have a golden idea inside you that is burning to get out. Perhaps you want to tell a story or explore a problem. Do you dream of seeing your name on a box in your local game store? Or maybe you see game design as a path to fame, fortune, and a fulfilling career.
The White Box is for aspiring professionals, creative young people, and literally anyone who has ever wanted to build their own game without having to raid their game library for bits and pieces.
If you think creating games is amazing, The White Box is for you.
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