In Spirit Island, European colonizers are in the process of invading a small island and exterminating the indigenous population – the Dahans. Fortunately for the island's inhabitants, there are helpful nature spirits – spirits – trying to throw the intruders back into the sea.
The players are the nature spirits who must work together to save the island's population. The goal of the game is to drive away the intruders. The more they fear the nature spirits, the easier it becomes to win.
There are three groups on the small island, two of which work together against the third. First and foremost, there are the nature spirits (the players) trying to help the island's population (the Dahans) against the invading foreigners (the invaders).
How to play Spirit Island:
A round in the game consists of five phases:
Spirit, This phase consists of three things that must be performed in the following order:
Grow: In the top right corner of the Spirit panel, you can see what Growth options you have. In the top right corner of the Spirit panel, you can see what Growth options you have. Select one of the options in the Growth section of your Spirit panel. You determine the order of the things you need to do, but all things in the option you choose must be performed (if possible). The options are often a combination of retrieving used power cards, gaining extra energy, placing presence on the board (thus freeing up spaces on your Spirit panel) and gaining new power cards.
Gain energy: You receive an amount of energy equal to the highest visible number on your Energy presence track.
Play power cards: Choose the power cards (slow and fast) that you want to use in this round. The number of cards you can play is indicated by the Card plays presence track. You must pay for the cards now, but their effects occur later.
Fast power, In this phase, fast powers are used, both the nature spirits' special inherent abilities and the cards that have been played. The players do this simultaneously. If timing is important, the players decide which power occurs first. However, one power cannot interrupt another power.
Invaders, This phase consists of four steps, in the following order:
Blighted island: If the Blight card is showing the ‘Blighted Island’ side up, follow the instructions on the card.
Fear: If Fear cards have been earned, flip these cards and resolve their effects one by one. Then place them in the Fear discard area. You only use the effects on the card that correspond to the current fear level. The effect of a fear card depends on how afraid the foreigners are. The effect of a fear card depends on how afraid the foreigners are.
Invader actions: This step consists of three sub-steps:
Ravage, herecheck if there is an Invader card on the Ravage Action field on The Invader Board.
Build, here look at the Invader card on the Build Action field.
Explore, here flip the top card in the Invader card deck.
Slow power, In this phase, slow powers are used, both the nature spirits' special inherent abilities and the cards that have been played. The rules are the same as during fast powers.
Time, This is the cleanup phase of the round. The players place all the power cards they used in the round into their private discard pile. All elements are removed, all damage dealt in the round is removed (that is, return the pieces on the island).
Players should communicate along the way and coordinate their actions. These occur simultaneously in each round.
It is the terror level that determines what the players must fulfill to win. At the beginning (terror level 1), the intruders do not fear the nature spirits at all, and they must therefore be completely eradicated from the island for the players to win. Later, the intruders learn to fear the nature spirits (the terror level rises), making it easier for the players to win. At Terror level 2, all cities and villages must be eradicated to win. At Terror level 3, all cities must be eradicated.