A back alley cyber clinic. A fast food joint. A police station. These are places that Shadowrunners can encounter on their various adventures, no matter where they get their work done.
Shadow Points has thirty such locations on practical maps, with an illustration that provides the basic appearance of each building, along with information entries and exits, security profile, people who may be present, special features, and fun ways to use the location in your game. These can be used in any city where the gamemaster needs them to keep the game moving.
In Shadowrun, you play as 'shadowrunners', who are people living on the shadowy side of society, solving various tasks while out on 'runs' in the shadows using cyberware, magic, hacking, and other tricks.
The Shadowrun setting is unique, both in its way of combining fantasy and high tech, but also in that the world is 'alive' in the sense that over the last 30 years that Shadowrun has existed, the timeline has similarly advanced by 30 years.
Sixth World is the term for the age in which Shadowrun takes place, with its blend of technology and magic. The book covers everything needed to create characters, and it covers the game's rules for combat, cyberware, spellcasting, hacking, and so on.
The rules system in Sixth World uses 6-sided dice, and you build dice pools through equipment, abilities, and skills, rolling as many 5s and 6s as possible with your pool to achieve the best results. The rules in the 6th edition of Shadowrun are not fully compatible with Shadowrun 5th edition.
!