In this spooky Halloween edition of Patchwork, someone has tampered with your favorite quilt! There are fabrics and eyes everywhere... Wait - eyes?? Something doesn't quite add up here.
In Patchwork, it's not the turn-taking principle of your turn, my turn that applies. Instead, it's the player who is furthest back on the timeline who has the turn.
On your turn, you may do two things:
Buy fabric pieces
You may buy one of the three pieces that are on the table, in the circle, in front of the time marker. The price, in buttons, is on the piece/token – along with how long it takes to sew it onto your quilt.
Earn buttons
You receive buttons equal to how many spaces you move, and you move until you land on the space after where your opponent currently stands.
The game ends when both players are placed on the last space of the timeline. It is the player with the most buttons who wins.
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