Diplomacy

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256 kr
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Diplomacy is a cooperative board game filled with negotiation, cunning, and deception. By making deals and alliances, you must expand your empire across Europe before World War I. But be careful, as you make and break agreements, lay treacherous plans, negotiate, and deceive your fellow players - they are doing the same!

In Diplomacy, you must rely on your own cunning and wisdom, not luck or dice, and certainly not your fellow players. It is a surefire winner for those who love political games.

How to play Diplomacy:

The game is divided into "spring" and "autumn," starting in the spring of 1901.

Each turn has the following phases:

  • Spring
    • Diplomatic phase
    • Order Writing phase
    • Order Resolution phase
    • Retreat and Disbanding phase
  • Autumn
    • Diplomatic phase
    • Order Writing phase
    • Order Resolution phase
    • Retreat and Disbanding phase
    • Gaining and Losing Units phase

In the Diplomatic phase, players must discuss their plans for the upcoming turns. Alliances are made and strategies laid. This phase usually lasts about 15 minutes. Players can say whatever they want, go to separate rooms for secret conversations, spread rumors, etc.

In the Order Writing phase, players must secretly write their orders for each unit on a piece of paper. All orders must be dated - e.g., "spring 1902" or "autumn 1903." There are 2 types of units in the game, armies and fleets - they are all equally strong.

You can give them the following orders:

  • Move, move the unit to an adjacent territory
  • Support, support an ally either in attack or defense
  • Convoy, a fleet can convoy an army from an adjacent coastal province
  • Hold, stay put

After all orders have been announced, players must resolve conflicts, and defeated units must retreat.

When each autumn is over, players must check how many supply centers they control or occupy - as you have as many units as you have supply centers. It should also be noted which units are being removed.

Players who have no supply centers are eliminated from the game, and if a player has 18 or more, they are declared the winner.

Diplomacy includes:

  • Game board
  • 20 Strategy blocks
  • 315 units
  • Rulebook

Brand Avalon Hill
Title Diplomacy