In Diamond, the goal is to collect treasures without getting caught in one of the traps. Players take turns drawing a card, which leads them deeper into the mine shaft. The deeper you go, the more treasures you find, but watch out for the traps.
If you get caught in the same type of trap twice, you lose your collected treasures and are out of the round. If you are a more cautious player, instead of drawing a card, you can choose to come back to the surface with your collected treasures.
A game of Diamond is divided into five rounds, which thematically represent the number of trips you make into the temple. Each round starts with drawing a new temple card. Here, you may be lucky enough to draw a treasure in the form of a certain number of rubies or an artifact represented by a diamond. If you draw a temple card with rubies, they are evenly distributed among the players. The remaining rubies are placed back on the temple card. If you draw a temple card with an artifact, you place a diamond on the card. It can only be collected on the way back. But we will return to that later.
You may also be unlucky and draw traps, such as a snake, spiders, combat stones, etc. And if in one round you draw two identical traps, you take your tail between your legs and flee – mind you, without your treasures.
After the temple card has been drawn, it is up to each player to decide whether he/she wants to return to the camp with their collected treasures or venture further into the darkness with the possibility of bringing back even more or the risk of hitting the fatal traps.
The round ends when everyone has left the temple. This can happen in two different ways.
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