In the heart of your city, extraordinary men and women inspire your people and carry your civilization to new heights. Choose them carefully, and they will contribute to your greatness. Neglect them, and they will end up leading competing cities!
In addition to two new wonders, this expansion offers you a new type of card: Leader cards. Queens, astronomers, philosophers, and generals bring an extra strategic dimension to your games.
This is an expansion and cannot be played without the base game 7 Wonders (2nd edition).
This edition of the game is in English, but you can get it in Danish here.
In 7 Wonders, each player manages a civilization and must build buildings and
wonders. A game lasts three ages, and each age uses one of the three stacks of cards (first Age I cards, then Age II, and finally Age III). Each Age card represents
a building.
In 7 Wonders, there are three ways to win: military dominance, scientific
dominance, and civil victory. Military or scientific dominance can occur at any time during the game and ends the game immediately. If, when the third Age ends, no one has yet won the game, the players calculate their points, and the player with the most points
is declared the winner.
In 7 Wonders, players take turns. The starting player begins in Age I.
When it is your turn, you must choose an “available” card in the card structure and play
it. An available card is a card that is not partially covered by other cards.
You can play the card you have chosen in one of three ways:
After you have played your card, you must turn over all cards that are now available and
lie face down. The game ends immediately if a player achieves military or scientific dominance, or when Age III ends.
New rules with Leaders:
See our full range of 7 Wonders games and expansions
Do you want to protect your cards with plastic sleeves? Then you need the following:
!