7 Wonders Duel(Seven Wonders Duel) is a kind of spin-off from the original 7 wonders, where this game is optimized for two players. Here you must lead your civilization to victory by building prestigious buildings and developing your army and your science. In 7 Wonders Duel, you get: a completely new way to draft, three ways to win the game, scientific progress, an original military system, and 12 Wonders that you can combine to create exciting and varied gameplay. This edition is Nordic.
Winner of the International Gamers Award 2016 in the category "general strategy for two players"
Recommended by Kennerspiel des Jahres 2016
In 7 Wonders Duel, each player controls a civilization and must build buildings and
wonders. A game lasts three ages, and each age uses one of the three stacks of cards (first Age I cards, then Age II, and finally Age III). Each Age card represents
a building.
In 7 Wonders Duel, there are three ways to win: military dominance, scientific
dominance, and civil victory. Military or scientific dominance can occur at any time during the game and ends the game immediately. If, when the third Age ends, no one has yet won the game, the players calculate their points, and the player with the most points
is declared the winner.
In 7 Wonders Duel, players take turns. The starting player begins in Age I.
When it is your turn, you must choose an “available” card in the card structure and play
it. An available card is a card that is not partially covered by other cards.
You can play the card you have chosen in one of three ways:
Once you have played your card, you must turn over all cards that are now available and
lie face down. The game ends immediately if a player achieves military or scientific dominance, or when Age III ends.
See our full range of 7 Wonders games and expansions
Do you want to protect your cards with plastic sleeves? Then you need the following:
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