7 Wonder is a strategic card game that spans three ages. In each age, players receive a booster with cards, from which they choose one and pass it to the person next to them. After this, the chosen cards are revealed along with any resources that are paid.
Throughout the three ages, the goal is to gather resources, wage war against each other, and accumulate enough points to ultimately win.
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In 7 Wonders, each player controls a civilization and must build buildings and
wonders. A game lasts three ages, and each age uses one of the three stacks of cards (first Age I cards, then Age II, and finally Age III). Each Age card represents
a building.
In 7 Wonders, there are three ways to win: military dominance, scientific
dominance, and civil victory. Military or scientific dominance can occur at any time during the game and ends the game immediately. If, when the third Age ends, no one has yet won the game, players calculate their points, and the player with the most points
is declared the winner.
In 7 Wonders, players take turns. The starting player begins in Age I.
When it is your turn, you must choose an “available” card in the card structure and play
it. An available card is a card that is not partially covered by other cards.
You can play the card you have chosen in one of three ways:
Once you have played your card, you must turn over all cards that are now available and
lie face down. The game ends immediately if a player achieves military or scientific dominance, or when Age III ends.
Do you want to protect your cards with plastic sleeves? Then you need the following:
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