The horizon is now within reach: your armada awaits for you to conquer the seas! Step aboard your ships, discover distant islands, trade with far-off cities, and equip your fleets to participate in the upcoming naval war...
In addition to a brand new Wonder, this expansion allows you to expand your interactions with two new types of cards: Armada and Isle cards. Navigators, explorers, shipping companies, and pirates give your games new depth.
This is an expansion and can not be played without the base game 7 Wonders 2nd.
In 7 Wonders, each player manages a civilization and must build buildings and
wonders. A game lasts three ages, and each age uses one of the three stacks of cards (first Age I cards, then Age II, and finally Age III). Each Age card represents
a building.
In 7 Wonders, there are three ways to win: military dominance, scientific
dominance, and civil victory. Military or scientific dominance can occur at any time during the game and ends the game immediately. If, when the third Age ends, no one has yet won the game, the players calculate their points, and the player with the most points
is declared the winner.
In 7 Wonders, players take turns. The starting player begins in Age I.
When it is your turn, you must choose an “available” card in the card structure and play
it. An available card is a card that is not partially covered by other cards.
You can play the card you have chosen in one of three ways:
Once you have played your card, you must turn over all cards that are now available and
lie face down. The game ends immediately if a player achieves military or scientific dominance, or when Age III ends.
New additions with Armada:
See our full range of 7 Wonders games and expansions
Do you want to protect your cards with sleeves? Then you will need the following:
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