Are you ready to put everything on the line?
Magic in the Sixth World is not about complex spells, hand gestures, or long scrolls (except when it is). It's about hitting fast, hard, and moving on. This mobile grimoire provides you with references to a lot of spells, with game stats and rules so you can quickly get started with casting magic!
Mobile Grimoire contains 52 Spell cards.
In Shadowrun, you play 'shadowrunners', who are people living on the shadowy side of society, solving various tasks when they are out on 'runs' in the shadows, using cyberware, sorcery, hacking, and other tricks.
The Shadowrun setting is unique, both in its way of combining fantasy and high tech, but also in that the world is 'alive' in the sense that over the last 30 years that Shadowrun has existed, the timeline has similarly advanced by 30 years.
Sixth World is the term for the age in which Shadowrun takes place, with its mix of technology and sorcery. The book covers everything needed to create characters, and it covers the game's rules for combat, cyberware, spellcasting, hacking, and so on.
The rules system in Sixth World uses 6-sided dice, and you build dice pools through equipment, abilities, and skills, and with your pool, you need to roll as many 5s and 6s as possible to achieve the best results. The rules in the 6th edition of Shadowrun are not fully compatible with Shadowrun 5th edition.
!