Shadowrun RPG: Sixth World - Emerald City

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Product information

Emerald City is a so-called "Setting book" that contains everything you need to know to create the perfect environment for your players.

Join spies, smugglers, liars, cheats, murderers, thieves, rebels, anarchists, bullies, outlaws, the poor, hackers, con artists, hustlers, and much more as they gather and try to climb to the top of the Shadowrunner world. In Seattle, the gold shines brighter, and the dungeons are darker, which means that the shadows in between are the widest and most intense in the world.

In Shadowrun, you play 'shadowrunners', who are people living on the shadow side of society, and who, with cyberware, magic, hacking, and other tricks, solve various tasks when they are out on 'runs' in the shadows.

The Shadowrun setting is unique, both in its way of combining fantasy and high tech, but also in that the world is 'alive' in the sense that over the last 30 years that Shadowrun has existed, the timeline has similarly advanced by 30 years.

Sixth World is the term for the age in which Shadowrun takes place with its mix of technology and magic. The book covers everything needed to create characters, and it covers the game's rules for combat, cyberware, spellcasting, hacking, and so on.

The rules system in Sixth World uses 6-sided dice, and you build dice pools through equipment, abilities, and skills, and with your pool, you must roll as many 5s and 6s as possible to achieve the best results. The rules in the 6th edition of Shadowrun are not fully compatible with Shadowrun 5th edition.

Brand Catalyst Game Labs
Title Shadowrun RPG