Dune: Adventures in the Imperium Core Rulebook (English)

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Product information

In Dune: Adventures in the Imperium RPG, you are further into the future than you ever imagined, where fear is what kills the most - so make sure to keep track of your thoughts.

The Empire is filled with deadly duels, politics, and mysterious abilities. The noble houses are in constant struggle for power, influence, and revenge in a universe where a blade can change the fate of millions.

Take your characters on an adventure through Frank Herbert's sci-fi masterpiece, playing as elite agents working for noble houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, and even desert Fremen work together under your banner.

Whoever you choose to be, remember that he who controls the spice controls the universe.

The rulebook contains:

  • Everything you need to create your own adventures in Arrakis
  • A brand new edition of the 2d20 system made specifically for the Dune universe
  • Extensive information about the empire, its society, factions, history, technology, culture, religion, and much more
  • Guidelines for both new and seasoned gamemasters on how to run a campaign in the Dune universe
  • Rules for creating your own noble house, from its possessions, areas of expertise, and way of life
  • Systems for architect games, where you almost become puppeteers and move the agents to best serve your own house
  • An introductory adventure designed to get you and your fellow players involved in the empire of Arrakis
  • A special edition cover featuring the symbol of the Imperial House Corrino
Brand Gale Force Nine
Title Dune