Life is either a bold adventure or nothing. You're not sure which adventure, but at least you've narrowed it down. You are rich in life experiences but have had trouble turning them into goods and services.
It's time to find your way, or at least someone else's, whoever is closest. To the west is a land of milk and honey, full of giant bees and monstrous cows. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles. But all have been thoroughly plundered. You've heard legends of a fifth direction, still unspoiled, with its treasures piled high. You have your sword and your trail mix, passed down through generations from your father and his father before him. You've recruited some recruits and hired some tenants; you've polished your armor and stressed a woman in need.
You've hung a sign on the door that says "gone adventuring." Then you put up a new sign that says "beware of the dog," in case people get any ideas. You're ready. You saddle up your trusty horse and ride off florst.
Note, this is an expansion and cannot be played without the base game Dominion, or a pack of basic cards.
In Dominion, you have three phases to go through each time it's your turn: A, B, and C. Action, Buy, and Cleanup.
When three of the piles in The Supply are empty, the game ends, and everyone counts their victory points together. The one with the most points wins.
Special rules for Adventures
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