Magic the Gathering: Commander Decks

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Magic The Gathering - Edge of Eternities - Counter Intelligence Commander Deck
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Magic The Gathering - Edge of Eternities - Counter Intelligence Commander Deck

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512 kr
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Magic The Gathering - Edge of Eternities - World Shaper Commander Deck
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Magic The Gathering - Edge of Eternities - World Shaper Commander Deck

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461 kr
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Magic The Gathering - Aetherdrift Commander Deck - Eternal Might
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Magic The Gathering - Aetherdrift Commander Deck - Eternal Might

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358 kr
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Magic The Gathering: Modern Horizons 3 - Commander Deck - Creative Energy
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Magic The Gathering: Modern Horizons 3 - Commander Deck - Creative Energy

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614 kr
Magic The Gathering - Aetherdrift Commander Deck - Living Energy
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Magic The Gathering - Aetherdrift Commander Deck - Living Energy

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358 kr
Magic The Gathering: Modern Horizons 3 - Commander Deck - Eldrazi Incursion
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Magic The Gathering: Modern Horizons 3 - Commander Deck - Eldrazi Incursion

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921 kr
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Magic the Gathering: Tales of Middle-Earth - Commander Deck - The Hosts of Mordor
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Magic the Gathering: Tales of Middle-Earth - Commander Deck - The Hosts of Mordor

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614 kr
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Magic The Gathering - Tarkir: Dragonstorm Commander Deck - Sample
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Magic The Gathering - Tarkir: Dragonstorm Commander Deck - Sample

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1.739 kr
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Magic the Gathering - Commander Masters - Commander Deck Planeswalker Party
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Magic the Gathering - Commander Masters - Commander Deck Planeswalker Party

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665 kr
Magic: The Gathering – Tarkir: Dragonstorm Commander Deck - Abzan Armor
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Magic: The Gathering – Tarkir: Dragonstorm Commander Deck - Abzan Armor

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358 kr
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Magic The Gathering: Bloomburrow - Family Matters Commander Deck
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Magic The Gathering: Bloomburrow - Family Matters Commander Deck

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409 kr
Magic the Gathering - Commander Masters - Commander Deck Enduring Enchantments
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Magic the Gathering - Commander Masters - Commander Deck Enduring Enchantments

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716 kr
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Magic the Gathering: Commander Decks

At Card Collective, we have a wide selection of Commander Decks for Magic the Gathering! And we always get the latest ones. Would you like to play Commander with us? See when you can play Commander in the store, right here.

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How to Play Commander

The Commander format is for 4 players per game, and each deck consists of 99 cards + 1 Commander. The duration of the game should be about 20 min. per player.

Commander is about choosing your hero and building your deck around them. It is a relaxed multiplayer format. Players can only have one of each card in their deck, except for basic lands, but they can use cards from throughout Magic's history.

Color Identity
A card's color identity can come from any part of the card, including its casting cost and any mana symbols in its text. Each card in your Commander deck can only use mana symbols that also appear on your Commander. Colorless cards are also allowed.

Command Zone
This is where your Commander resides during the game when they are not in play. At the start of the game, each player places their Commander face up in the Command Zone. A Commander can be cast from the Command Zone for its normal costs, plus an additional two mana for each time it has been cast from the Command Zone in this game. If your Commander would be put into your library, hand, graveyard, or exile from any place, you can return it to your Command Zone instead.

Commander Damage
A player who has been dealt 21 or more damage by the same Commander during the game loses the game. The Commander is tracked across zones for this purpose (for example, if a player takes control of another player's Commander, any damage that the Commander has already dealt still counts).

Free-for-All
If you are playing a Commander game with three or more people, you play against each other in a free-for-all multiplayer format.

Each player starts with 40 life, places their Commander face up in their Command Zone, and draws a hand of seven cards. Players sit randomly in a circle and turns go one player at a time clockwise around the table.

During gameplay, a player may choose to attack any other player, regardless of their position on the table, and can also choose to attack multiple different players during their attack phase. Permanents, spells, and abilities can also target any player around the table (as long as they do not explicitly state they must be used on "you").

Regardless of the outcome, Commander gives players the tools to express themselves through strategy, skills, and a lot of fun with deckbuilding.